Upgrade armory
4 Range, Attack Marksman Specialized in dealing damage to foes.
1 Range, Attack Tank Specialized in absorbing damage and protecting allies.
4 Range, Hybrid Caster Specialized in debilitating enemies and empowering allies.
Deal 5% bonus damage per hex distance from the target.
Attacks and Abilities ignore 30% of enemy Armor
Attacks and Abilities ignore 60% of enemy Armor
Does nothing, but it's free!
Secondary blast radius is increased by 1 hex, dealing 50% less for each additional hex.
Secondary blast radius is increased by 2 hexes, dealing 30% less for each additional hex.
Secondary blast radius is increased by 3 hexes, dealing 30% less for each additional hex.
Increase the number of Attack projectiles by 2. Spread increased by 20%.
Increase the number of Attack projectiles by 4. Spread increased by 30%.
Increase the number of Attack projectiles by 6. Spread increased by 40%.
Reduce projectile spread by 75%.
Become an Attack Fighter with -2 Range. Gain 250 Base Health, 10% Omnivamp, and 25% Attack Damage.
Mana Cost reduced by 10
Mana Cost reduced by 20
25% chance to attack twice.
35% chance to attack twice.
At 40% Health, gain a 50% max Health shield that decays over 2.5 seconds.
At 40% Health, gain a 75% max Health shield that decays over 4 seconds.
+2 Mana Regen and 10% Attack Damage
+3 Mana Regen and 20% Attack Damage
+5 Mana Regen and 30% Attack Damage
Attacks send 2 fragments to nearby enemies on hit that deal 15% damage.
Attacks send 3 fragments to nearby enemies on hit that deal 20% damage.
On takedown, dash to the next target and attack 40% faster for 2 attacks.
On takedown, dash to the next target and attack 40% faster for 3 attacks.
+10% Crit Chance and +5% Crit Damage
+25% Crit Chance and +10% Crit Damage
+40% Crit Chance and +18% Crit Damage
Gain 300 Base Health, 20 Armor, and 20 Magic Resistance.
Attacks travel an additional hex and pierce enemies, reducing damage by 60% per target pierced.
Attacks travel an additional 2 hexes and pierce enemies, reducing damage by 60% per target pierced.
Attacks travel an additional 3 hexes and pierce enemies, reducing damage by 60% per target pierced.
Store 15% of damage dealt to enemies. On takedown, enemies release the stored damage as physical damage in a two-hex radius.
+10% Omnivamp and 10% Attack Damage
+15% Omnivamp and 20% Attack Damage
Every second, reduce the Armor of enemies within 2-hexes by 4, doubled for adjacent enemies.
Restore 3% max Health each second.
+1 Range & 12% Attack Damage
+2 Range & 24% Attack Damage
+3 Range & 36% Attack Damage
Taking damage from enemies grants 4 bonus Armor and Magic Resistances, up to 50.
Gain 8% Attack Speed for each attack against the same target, up to 80%.
Gain 15% Attack Speed for each attack against the same target, up to 150%.
Attacks reduce enemy Armor and Magic Resistance by 1.
Attacks reduce enemy Armor and Magic Resistance by 2.
Gain Precision and increase Ability damage by 5%. {{TFT_Keyword_Precision}}
Gain 25% max Health and size.
Combat Start: Unleash a shockwave forward that deals 15% of Graves' max Health as magic damage and stun enemies hit for 2 seconds.
A second one-hex radius explosion occurs on the nearest enemy, dealing 30% damage.
Gain 15% Damage Amp against Tanks.
18% chance to attack thrice.
Each cast reduces Mana Cost by 15% (to a minimum of 10)
After participating in combat, open an armory to purchase a permanent upgrade for your strongest Graves. Every 3 upgrades, future upgrades will take an additional round.
Cost is the armory purchase price (gold; some are free). Riot doesn’t publish the cross-family unlock order, so families are shown as independent upgrade chains.