Set 18 | Revealed July 11

Enchanted Wilds

PBE July 28 | Live August 25 to 26 with patch 18.1
Set 18 Enchanted Wilds key art
Next setLive August 25 to 26 · Patch 18.1

Enchanted Wilds

A mystical forest of primal magic: colossal Riftbeasts, whimsical Wisps, ancient gods, and Riot's wildest set yet. It also carries the biggest change in TFT history: the move to Unreal Engine and, later this year, TFT's own client.

35 traits · 65 champions

Road to launch
  1. July 11
    Reveal

    Full reveal during day two of the Tactician's Crown broadcast, followed by the official Dev Drop.

  2. July 28
    PBE opens (extended four-week run)

    The Public Beta Environment start slipped two weeks, and Riot is holding a full four-week PBE this time to burn down bugs and fine-tune balance before launch.

  3. August 25 to 26
    Enchanted Wilds goes live

    Patch 18.1: the switch to Unreal Engine ships with it, inside the current League client. The patch rolls out region by region: August 25 on Americas servers, overnight into August 26 in Europe. Pushed back from August 12 by the longer PBE.

  4. October 9
    Standalone TFT client

    A dedicated TFT client for PC, separate from League of Legends. Windows only at launch.

Set mechanic · The evolution of Set 12 Charms

Wisps

Wisps are forest denizens that appear in the rightmost slot of your shop as temporary, single-use sources of power. You can buy one Wisp per round, they show up in every other shop, and most last a single round. As the game goes on they get stronger, and more expensive.

Well over a hundred distinct Wisps span seven color-coded categories. Each carries a strength indicator, so you can spot the good ones mid roll-down, and from stage 5 onward every other Wisp comes from the Combat category.

CombatChampionItemShopGold and ExperienceRiskyMiscellaneous

The Blossom trait leans all the way in: it unlocks upgraded versions of every Wisp, and higher breakpoints add refunds, more frequent Wisps, two purchases per round, and Prismatic Wisps.

Every trait · 13 Origins, 12 Classes, 10 one-offs

The traits

The full roster is out ahead of PBE. Exact numbers are not final, so effects below are described without values; expect tuning before launch.

Origins
Blossom

Empowers your Wisps after combat. Blossom champions gain Attack Damage, Ability Power, and max Health; deep boards unlock upgraded Wisps, refunds, and two purchases per round.

Coven

Eliminations and lost player combats gather Essence, converted into rewards at set thresholds.

Elderwood

Grants placeable plants that shield and empower your board, growing stronger with Elderwood star levels.

Eldritch

Sacrifices the ally on the Eldritch hex at combat start for team Health; Eldritch champions gain stats based on the sacrifice's role, star level, and cost.

Fae

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, then healing once they drop low.

Flora Fatalis

Champions harvest enemies on takedown, gaining Mana and healing the lowest-health ally.

Inferno

Inferno damage Burns and Wounds enemies, and higher tiers ignite shop slots for extra power.

Lunar

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.

Primal

Choose one of four Primal Blessings, with a second Blessing at higher tiers.

Riftbeast

The jungle monster trait. Your strongest Riftbeast carries the Alpha Mark (Blue, Red, Purple, or Orange buffs); five or more trigger a shop-flooding Stampede.

Rival

Kha'Zix and Rengar collect takedowns, gaining extra progress for taking down the other Rival.

Solar

Solar champions gain a max Health shield and bonus magic damage, scaling hardest at three stars.

Sprykin

Grants the Big Furry Friend. Drop a Sprykin onto it to pick its Rider and buff it further.

Classes
Adaptor

Abilities change based on whether Attack Damage or Ability Power is higher.

Brawler

Your team gains max Health; Brawlers gain more.

Defender

Your team gains Armor and Magic Resist; Defenders gain more.

Executioner

Gain Precision and Critical Strike Chance; higher tiers make enemies bleed true damage.

Hunter

Gain Attack Damage; Hunters that keep the same target gain Damage Amp.

Invoker

Your team gains Mana Regen, increased for Invokers.

Juggernaut

Your team gains Durability; Juggernauts gain more.

Rapidfire

Your team gains Attack Speed; Rapidfire champions stack more with every attack.

Ravager

Gain Omnivamp and bonus damage, doubled against low-Health enemies.

Spellweaver

Your team gains Ability Power; Spellweavers gain extra with every cast.

Summoner

Empowers each champion's summons in its own way.

Vanguard

Gain a max Health shield at combat start and again after dropping below a Health threshold.

One-of-a-kind
Apex Predator· Elder Dragon

Takes two team slots and counts as two Riftbeasts.

Attuned· Alune

Cycles moon phases with each cast: your team gains Durability below half full, Damage Amp above.

Avatar· Lux

Set 2 Lux returns as the legendary capstone. She counts twice for the Origin you buy her as and locks it off other players' Lux. Nine variants: Blossom, Coven, Elderwood, Eldritch, Fae, Inferno, Lunar, Primal, Solar.

Bounty Seeker· Draven

Picks a bounty each round. Easy quests pay experience, hard ones like winning as sole survivor pay big; fail one and take a new one next round.

Caustic· Kog'Maw

His damage Shreds and Sunders enemies for a duration.

Emerald Aspect· Taric

Drag an ally onto your strongest Taric to pair them, granting that ally powerful bonuses.

Greenfather· Ivern

Gathers seeds as he casts and cultivates a biome across your hexes: forest, bog, canyon, or waterfall. Completing it spawns the God-Willow hex.

Monolith· Malphite

Gains Armor and Magic Resist for each enemy targeting him.

Old Growth· Maokai

Gains permanent max Health whenever a nearby enemy dies.

Thornmaiden· Zyra

Your team gains Durability, increased further while enough Zyra plants are alive.

Every champion · 65 at launch

The champions

Jungle camps join the fight as playable units for the first time: Gromp, Krug, Mama Beak, Murkwolf, Scuttlecrab, and friends make up the Riftbeast trait. Portraits below borrow each champion's League art until the real Set 18 icons land on PBE; costs and traits are pre-PBE and can still shift.

1-cost2-cost3-cost4-cost5-cost
Also revealed
Carousel returns

Back in place of Realm of the Gods, reworked with low-health priority and a tweaked Shared Draft.

Eclipse, the hidden trait

Field both Solar and Lunar (revealed as Sunbeam and Moonbeam) to unlock Eclipse: after Sun and Moon overlap in combat, it executes the lowest-health enemy every few seconds.

A first for TFT

Two sets, live at once

For the first time, the outgoing set does not vanish at launch. When Enchanted Wilds goes live on August 25 (Americas servers first, Europe overnight into August 26), Space Gods (Set 17) stays playable in the League client alongside it for a limited time: one set running on Unreal, the other on the old Hextech engine. Queue into whichever you prefer.

Riot will keep Space Gods healthy but stop shipping major balance patches to it, and the usual one-set-at-a-time cycle returns once the migration settles. The borrowed cosmetics below work in both.

The new client

TFT is leaving the League client

Set 18 ships TFT on Unreal Engine. With patch 18.1 on August 25 to 26 the engine switch goes live inside the existing League of Legends client. New minimum specifications are Windows 10 (version 19041 or newer), DirectX 11, and Shader Model 5. Later this year, on October 9, TFT gets its own standalone PC client, fully separate from League of Legends: its own install, its own release cadence. On mobile, the existing iOS and Android app becomes the Unreal version through a normal update; minimum specifications go up and 2 gigabyte devices lose support. Riot is clear this is not "TFT 2"; it should feel like the TFT you know.

Your cosmetics come with you, but not all at once: with seven years of Little Legends, booms, arenas, and portals to migrate, some (including certain Mythic and Prestige tiers) will not be ready at launch and arrive over time. While the catalog moves over, if you own any cosmetic of a given rarity you can borrow other cosmetics in that tier, so you start the set with a wide range to play with and give feedback on.

"We've moved to Unreal not for the immediate gains it provides to development, but instead for the long-term innovation we can utilize for TFT in the far future."
Rodger "Riot Prism" Caudill, Unreal migration FAQ

No macOS support at launch. TFT loses native macOS support after patch 18.1, and the October 9 standalone client is Windows only. In the latest Dev Drop Riot said it is actively "getting macOS back up and running," but has given no date. Your account, purchases, and earned content are unaffected; only Preferred Settings reset with the engine move.

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