Enchanted Wilds
PBE July 28 | Live August 25 to 26 with patch 18.1

Enchanted Wilds
A mystical forest of primal magic: colossal Riftbeasts, whimsical Wisps, ancient gods, and Riot's wildest set yet. It also carries the biggest change in TFT history: the move to Unreal Engine and, later this year, TFT's own client.
35 traits · 65 champions
- July 11Reveal
Full reveal during day two of the Tactician's Crown broadcast, followed by the official Dev Drop.
- July 28PBE opens (extended four-week run)
The Public Beta Environment start slipped two weeks, and Riot is holding a full four-week PBE this time to burn down bugs and fine-tune balance before launch.
- August 25 to 26Enchanted Wilds goes live
Patch 18.1: the switch to Unreal Engine ships with it, inside the current League client. The patch rolls out region by region: August 25 on Americas servers, overnight into August 26 in Europe. Pushed back from August 12 by the longer PBE.
- October 9Standalone TFT client
A dedicated TFT client for PC, separate from League of Legends. Windows only at launch.
Wisps
Wisps are forest denizens that appear in the rightmost slot of your shop as temporary, single-use sources of power. You can buy one Wisp per round, they show up in every other shop, and most last a single round. As the game goes on they get stronger, and more expensive.
Well over a hundred distinct Wisps span seven color-coded categories. Each carries a strength indicator, so you can spot the good ones mid roll-down, and from stage 5 onward every other Wisp comes from the Combat category.
The Blossom trait leans all the way in: it unlocks upgraded versions of every Wisp, and higher breakpoints add refunds, more frequent Wisps, two purchases per round, and Prismatic Wisps.
The traits
The full roster is out ahead of PBE. Exact numbers are not final, so effects below are described without values; expect tuning before launch.
Empowers your Wisps after combat. Blossom champions gain Attack Damage, Ability Power, and max Health; deep boards unlock upgraded Wisps, refunds, and two purchases per round.
Eliminations and lost player combats gather Essence, converted into rewards at set thresholds.
Grants placeable plants that shield and empower your board, growing stronger with Elderwood star levels.
Sacrifices the ally on the Eldritch hex at combat start for team Health; Eldritch champions gain stats based on the sacrifice's role, star level, and cost.
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, then healing once they drop low.
Champions harvest enemies on takedown, gaining Mana and healing the lowest-health ally.
Inferno damage Burns and Wounds enemies, and higher tiers ignite shop slots for extra power.
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.
Choose one of four Primal Blessings, with a second Blessing at higher tiers.
The jungle monster trait. Your strongest Riftbeast carries the Alpha Mark (Blue, Red, Purple, or Orange buffs); five or more trigger a shop-flooding Stampede.
Kha'Zix and Rengar collect takedowns, gaining extra progress for taking down the other Rival.
Solar champions gain a max Health shield and bonus magic damage, scaling hardest at three stars.
Grants the Big Furry Friend. Drop a Sprykin onto it to pick its Rider and buff it further.
Abilities change based on whether Attack Damage or Ability Power is higher.
Your team gains max Health; Brawlers gain more.
Your team gains Armor and Magic Resist; Defenders gain more.
Gain Precision and Critical Strike Chance; higher tiers make enemies bleed true damage.
Gain Attack Damage; Hunters that keep the same target gain Damage Amp.
Your team gains Mana Regen, increased for Invokers.
Your team gains Durability; Juggernauts gain more.
Your team gains Attack Speed; Rapidfire champions stack more with every attack.
Gain Omnivamp and bonus damage, doubled against low-Health enemies.
Your team gains Ability Power; Spellweavers gain extra with every cast.
Empowers each champion's summons in its own way.
Gain a max Health shield at combat start and again after dropping below a Health threshold.
Takes two team slots and counts as two Riftbeasts.
Cycles moon phases with each cast: your team gains Durability below half full, Damage Amp above.
Set 2 Lux returns as the legendary capstone. She counts twice for the Origin you buy her as and locks it off other players' Lux. Nine variants: Blossom, Coven, Elderwood, Eldritch, Fae, Inferno, Lunar, Primal, Solar.
Picks a bounty each round. Easy quests pay experience, hard ones like winning as sole survivor pay big; fail one and take a new one next round.
His damage Shreds and Sunders enemies for a duration.
Drag an ally onto your strongest Taric to pair them, granting that ally powerful bonuses.
Gathers seeds as he casts and cultivates a biome across your hexes: forest, bog, canyon, or waterfall. Completing it spawns the God-Willow hex.
Gains Armor and Magic Resist for each enemy targeting him.
Gains permanent max Health whenever a nearby enemy dies.
Your team gains Durability, increased further while enough Zyra plants are alive.
The champions
Jungle camps join the fight as playable units for the first time: Gromp, Krug, Mama Beak, Murkwolf, Scuttlecrab, and friends make up the Riftbeast trait. Portraits below borrow each champion's League art until the real Set 18 icons land on PBE; costs and traits are pre-PBE and can still shift.
Back in place of Realm of the Gods, reworked with low-health priority and a tweaked Shared Draft.
Field both Solar and Lunar (revealed as Sunbeam and Moonbeam) to unlock Eclipse: after Sun and Moon overlap in combat, it executes the lowest-health enemy every few seconds.
Two sets, live at once
For the first time, the outgoing set does not vanish at launch. When Enchanted Wilds goes live on August 25 (Americas servers first, Europe overnight into August 26), Space Gods (Set 17) stays playable in the League client alongside it for a limited time: one set running on Unreal, the other on the old Hextech engine. Queue into whichever you prefer.
Riot will keep Space Gods healthy but stop shipping major balance patches to it, and the usual one-set-at-a-time cycle returns once the migration settles. The borrowed cosmetics below work in both.
TFT is leaving the League client
Set 18 ships TFT on Unreal Engine. With patch 18.1 on August 25 to 26 the engine switch goes live inside the existing League of Legends client. New minimum specifications are Windows 10 (version 19041 or newer), DirectX 11, and Shader Model 5. Later this year, on October 9, TFT gets its own standalone PC client, fully separate from League of Legends: its own install, its own release cadence. On mobile, the existing iOS and Android app becomes the Unreal version through a normal update; minimum specifications go up and 2 gigabyte devices lose support. Riot is clear this is not "TFT 2"; it should feel like the TFT you know.
Your cosmetics come with you, but not all at once: with seven years of Little Legends, booms, arenas, and portals to migrate, some (including certain Mythic and Prestige tiers) will not be ready at launch and arrive over time. While the catalog moves over, if you own any cosmetic of a given rarity you can borrow other cosmetics in that tier, so you start the set with a wide range to play with and give feedback on.
"We've moved to Unreal not for the immediate gains it provides to development, but instead for the long-term innovation we can utilize for TFT in the far future."
No macOS support at launch. TFT loses native macOS support after patch 18.1, and the October 9 standalone client is Windows only. In the latest Dev Drop Riot said it is actively "getting macOS back up and running," but has given no date. Your account, purchases, and earned content are unaffected; only Preferred Settings reset with the engine move.